Unity
C#
Git
DOTS/ECS
DOTS Gravity is a prototype gravity simulation I developed while exploring Unity’s DOTS.
Having previously built a Newtonian gravity simulator in Unity a few years ago, I wanted to revisit the project and explore how DOTS could improve performance and scalability. The goal was to push the number of simulated bodies as far as possible while maintaining real-time performance.
The result was a simulation capable of handling 10,000 individual bodies at 30 FPS, giving me valuable hands-on experience with DOTS and large-scale physics simulation in Unity.