I am a game developer with 3 years of industry experience. I have taken on Lead Developer responsibilities across multiple projects, alongside contributing to titles such as Servonauts and Neon Dread, as well as a range of client-based serious games. I’m a fast learner who can quickly understand and contribute to established codebases, even when working with unfamiliar systems and technologies.
I have worked with various clients including Coles, Energy Queensland, the Attorney-General’s Department, and Qantas.
My core strengths are gameplay programming, systems programming, and editor tool development. I work primarily with Unity and C#, as well as Unreal and C++, with additional experience in TypeScript and Horizon Worlds. I’m a rapid learner who is comfortable navigating unfamiliar codebases, understanding existing systems, and contributing effectively within established development teams.
I have also further developed my skills through the online courses listed below.