Experience

I am a game developer with 3 years of industry experience. I have taken on Lead Developer responsibilities across multiple projects, alongside contributing to titles such as Servonauts and Neon Dread, as well as a range of client-based serious games. I’m a fast learner who can quickly understand and contribute to established codebases, even when working with unfamiliar systems and technologies.

I have worked with various clients including Coles, Energy Queensland, the Attorney-General’s Department, and Qantas.

Skills

My core strengths are gameplay programming, systems programming, and editor tool development. I work primarily with Unity and C#, as well as Unreal and C++, with additional experience in TypeScript and Horizon Worlds. I’m a rapid learner who is comfortable navigating unfamiliar codebases, understanding existing systems, and contributing effectively within established development teams.

Education

  • Bachelor of Games and Interactive Environments with Distinction - QUT, 2022
  • Graduate Certificate in Information Technology - QUT, 2023

Professional Development

I have also further developed my skills through the online courses listed below.

© 2026 Joshua Kennedy

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