Unity
C#
Git
Disruptors of Space was my first game dev project at uni, created entirely solo in Unity over a two-week development period.
Inspired heavily by the classic arcade game Asteroids, Disruptors of Space is an arcade-style SHMUP focused on fast-paced gameplay and the challenge of surviving against increasingly difficult threats.
As the solo developer, I was responsible for the entire development process, which included designing and implementing gameplay, art, and SFX. The short 2 week deadline helped me to focus on core gameplay features and taught me how to properly manage a projects scope.
This project provided my first hands-on experience with game development and established a foundation for my further work with Unity and other engines.