Chronomentum

Unreal

C++

Blueprints

Git

Chronomentum is a puzzle-platformer inspired by the Portal series, built around a time-manipulation mechanic. Players can stop time and must use this ability creatively to navigate environments and solve challenging puzzles.

The game features two levels, each containing three puzzles, designed to encourage experimentation and problem-solving.

The primary goal of the project was to gain practical experience with Unreal Engine and C++, two technologies I had limited experience with prior to starting the project. Developing Chronomentum gave me the opportunity to build my understanding of both while applying them to a prototype game.

You can check out Chronomentum here!

© 2026 Joshua Kennedy

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