Stars VR

Unity

C#

Git

Quest 2

Overview

A VR rehabilitation application designed to help people recovering from traumatic brain injuries (TBIs) regain executive function through simulated everyday activities. The experience placed users in familiar scenarios and required them to perform practical tasks through VR interactions.

My Role

I was a developer on this project during the first month of development, helping establish the project’s initial technical direction and architecture. Worked on the initial project setup, editor workflow framework, VR interactions, and early training content.

My Contributions

  • Established the project’s initial Unity project structure and development setup.
  • Contributed to the project’s initial technical direction and architecture, helping establish the foundations for future development.
  • Developed elements of the editor workflow framework to support the team’s development and content creation processes.
  • Implemented and refined VR interaction systems for the initial rehabilitation activities.
  • Developed initial application content and interactive everyday activities.
  • Collaborated with other developers to determine appropriate approaches to VR interaction design and accessibility for the target audience.
  • Considered the potential cognitive and physical requirements of different interactions when designing and implementing the experience, with a focus on making interactions as accessible and intuitive as possible for users recovering from TBIs.

© 2026 Joshua Kennedy

GitHub Itch.io