Overhead Awareness

Unity

C#

Git

iOS

Xcode

Overview

An iOS training application developed for an additional training audience within the same client organisation. The application was produced using Tooling.

The project was completed in a significantly shorter timeframe than the earlier training application because Tooling had matured through previous development and was being used much more effectively.

My Role

Worked part-time on this project as a solo developer for approximately one month alongside continued development of Tooling. Responsible for creating the training content, extending Tooling where required, integrating assets, testing, and delivering application builds.

My Contributions

  • Created and configured the application’s training modules using Tooling.
  • Developed bespoke content step types within Tooling to support functionality specific to this training application.
  • Imported and configured reusable scene assets from Switching for use throughout the training modules.
  • Integrated new bespoke art assets required for the training content.
  • Prepared and delivered iOS application builds throughout development.
  • Tested training modules to verify content, progression, and functionality.
  • Identified and resolved remaining bugs in Tooling discovered while developing and testing the application.
  • Used the project as a practical demonstration of the increasing efficiency and flexibility of Tooling as the system matured.

© 2026 Joshua Kennedy

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