Overview
An XR training application developed for the client’s staff, providing interactive training modules focused on equipment familiarisation. Users were guided through scenarios requiring them to locate, interact with, and operate various pieces of equipment as part of their training.
My Role
I was the Lead Developer on this project. I led development across the project’s five-month production period, establishing the application’s technical architecture and development processes while implementing the majority of its core functionality. I also took on additional project coordination and delivery responsibilities when project management support became unavailable.
My Contributions
- Establishing the application architecture and technical direction.
- Implementing the majority of the application’s features.
- Developing XR interactions and core functionality.
- Maintaining the application’s UX throughout development.
- Establishing development workflows and processes.
- Collaborating with artists and integrating their work into the application.
- Identifying and resolving performance issues.
- Bug fixing and general technical support.
- Managing development priorities and supporting project delivery.
- Took on additional project coordination responsibilities, helping manage priorities, track progress, and maintain momentum when dedicated project management support was unavailable.