AROSE Rover VR

Unity

C#

Plastic SCM

Quest 2

Overview

An XR experience commissioned by the AROSE Consortium to showcase its lunar rover to the public at conventions, industry events, and demonstrations. The experience used mixed reality, animation, and guided storytelling to communicate the rover’s proposed mission and capabilities to audiences with little prior knowledge of the project.

In The News

The project was featured in a 9 News segment showcasing the AROSE lunar rover. The digital visuals featured in the segment were from the XR experience and an accompanying video we produced for the client.

My Role

I contributed to this project as a developer for approximately one month on a part-time basis alongside my primary project. Focused on rover animation, bug fixing, and quality assurance.

My Contributions

  • Implemented and polished rover movement animations using Unity’s Animator system, creating positional animations and refining movement to produce a more realistic presentation.
  • Investigated and resolved bugs across the XR experience during development and polish.
  • Conducted QA testing of development builds.
  • Performed on-device testing to identify issues that were not apparent during development in the Unity Editor.
  • Contributed to the final polish and reliability of the experience for public demonstrations.

© 2026 Joshua Kennedy

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